FRAME WORLD; WORLD ← FRAME(NILROTN,VECTOR( .000, .000, .000)); FRAME FIDUCIAL; AFFIX FIDUCIAL TO WORLD AT TRANS(NILROTN,VECTOR( .000, .000, .000)) NONRIGIDLY; FRAME ARM; AFFIX ARM TO WORLD AT TRANS(NILROTN,VECTOR( .000, .000, .000)) NONRIGIDLY; FRAME POINTER; AFFIX POINTER TO ARM AT TRANS(NILROTN,VECTOR( .000, .000, .000)) NONRIGIDLY;